This behaviour tree is for an AR project to define the behaviour of a abyssal monster chicken that you can interact with.
Learnings:
For anyone who does not know about the VisualGraph feature. This offers a basic Graph system with nodes that can have input and output ports. Apart from that I have made everything myself (Node looks, titles, functionality to delete and add ports etc.)
About Me
Finished studying Game Design at the UE/BTK Berlin with focus on Programming. Currently working at the FHV in Austria as Scientific Project Staff (But really a Unity Developer).
Skillset
- C# / Unity
- AR / MR / VR
- Git / Bitbucket / SourceTree
- Basic Shader Coding
- Basic HTML, CSS and JS
Currently getting into
- C++
- More advanced Shader Coding
Links
- Itch.io
- CV
nino.brugger@gmx.at