A shader that includes an outline, pulsating rim-lighting, specular and diffuse lighting with steps.
I worked at thoughtfish for 6 months as a programming intern. The main task was Front End and Back End for the game Farmstead (AR Mobile Game). Besides that there were a few smaller projects.
Here's the employment reference.
GravityGolf was a project at my university. It was the first time I've coded a game for mobile devices and the first time I've coded in a team. The second programmer was Onur Özkan. We've did a lot of pair programming and the result speaks for itself!
PixelStalker is my first private project (we were a group of 3 people). The idea was to make pixel version of S.T.A.L.K.E.R. There's quite a lot of functions: Saving/Loading Data, Inventory, a logbook, a rough menustructure and health/food/drinking/radiation system. There's still only the testlevel though.
About Me
Finished studying Game Design at the UE/BTK Berlin with focus on Programming. Currently working at the FHV in Austria as Scientific Project Staff (But really a Unity Developer).
Skillset
- C# / Unity
- AR / MR / VR
- Git / Bitbucket / SourceTree
- Basic Shader Coding
- Basic HTML, CSS and JS
Currently getting into
- C++
- More advanced Shader Coding
Links
- Itch.io
- CV
nino.brugger@gmx.at